Rolling For Stats, HP, And Feats

Why Roll?
We roll to improve the quality of life, game play, and risk of this D&D.

Rolling For Stats
The minimum ASI total you may get is an 77. If you roll lower then an 77, or have an ASI that totals 6 or under, you may reroll your stats rolls until it is an 77 or above.

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Rolling For HP
You may use this chart to reroll for your HP by using your hit die:

Rolling For Feats
The DM (me) has discretion on which are lesser, normal, or greater feats. The table below will help in deciding how long training a feat will take. You may train a feat on every free day you have, up to five days every month. Any extra days may be assumed to be inefficient and ineffective. If you roll a total of more then what is needed, then the months needed to train a feat may be reduced. Additionally, feats will be exponentially harder to achieve with every feat gained. Three free examples of feat types are listed below:

Lesser Feat: Moderately Armored

Normal Feat: Magic Initiate

Greater Feat: Great Weapon Master