Inspiration, Heroic Actions, and the Last Breath

Inspiration
Whenever your character does something in line with what your character would do, you will get points added to accumulate into an inspiration point. An inspiration point may be used at any time to use a 1d8 dice roll in any action that requires a roll. You may have one inspiration point at any time, but these do carry over to the next session.

Heroic Actions
Heroic actions are the stuff of legends. A character may perform a heroic action through using a hero point, which, like an inspiration point, is accumulated through certain actions deemed valiant or worthy of a hero's praise. Heroic Actions may be used like an action surge, and may be announced before, at the start, or in the middle of your turn. When you declare that you are doing a heroic action, all things you do in that turn has advantage. If you declare that you are doing a heroic action before your turn arrives, you immediately change your initiative to the current initiative and take your turn then.

Last Breathe
A last breathe is when a character dies. He may take the last breathe at the second failed death save to immediately take one last action before dying. If a character chooses to take his last breathe, they forfeit being healed successfully in any way and will automatically fail the next death save on their next turn.